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Version: 6.0

Group audio call

This page provides a code example for implementing a group audio call.

Prerequisites

Before you begin, you must do the following:

Considerations for implementing a group audio call

After calling joinConference(), you must check the reason property of the returned PlanetKitConferenceJoinResult.

  • If the reason is PlanetKitStartFailReason.none, it means success.
  • Otherwise, it means failure and you must take an appropriate action based on the reason.

Implement event delegates

Implement the event delegates to be used on the call.

  • PlanetKitConferenceDelegate is used to handle status change events of a group call.
  • PlanetKitMyMediaStatusDelegate is used to handle the local user's media status change events. You can update the local user's UI based on these events, such as when the mic becomes muted or unmuted, or when the audio description is updated.
extension ConferenceDelegateExample : PlanetKitConferenceDelegate {
func didConnect(_ conference: PlanetKitConference, connected: PlanetKitConferenceConnectedParam) {

// This is called when the call is connected.
// Write your own code here.

}

func didDisconnect(_ conference: PlanetKitConference, disconnected: PlanetKitDisconnectedParam) {

// This is called when the call is disconnected.
// Write your own code here.

}

func peerListDidUpdate(_ conference: PlanetKitConference, updated: PlanetKitConferencePeerListUpdateParam) {

// This is called when the list of peers is updated.
// Write your own code here.

}

//
// Also, you should implement other methods defined in the PlanetKitConferenceDelegate protocol.
//
...
}

extension MyMediaStatusDelegateExample: PlanetKitMyMediaStatusDelegate {
func didMuteMic(_ myMediaStatus: PlanetKitMyMediaStatus) {

// This is called when the local user's audio is muted.
// Write your own code here.

}

func didUnmuteMic(_ myMediaStatus: PlanetKitMyMediaStatus) {

// This is called when the local user's audio is unmuted.
// Write your own code here.

}

func didUpdateAudioDescription(_ myMediaStatus: PlanetKitMyMediaStatus, description: PlanetKitMyAudioDescription) {

// This is called when the local user's audio description is updated.
// Write your own code here.

}

//
// Also, you should implement other methods defined in the PlanetKitMyMediaStatusDelegate protocol.
//
...
}

Join a group call

The steps for joining a group call are as follows:

  1. Build a setting through PlanetKitJoinConferenceSettingBuilder.
  2. Create PlanetKitConferenceParam with PlanetKitConferenceDelegate.
  3. Call PlanetKitManager.shared.joinConference().
  4. Check the PlanetKitConferenceJoinResult.
Note

Starting with PlanetKit 6.0, you must specify the CallKit type in PlanetKitCallKitSetting when building conference settings for iOS applications. For more information on specifying the CallKit type, refer to Configure CallKit type in the application.

class ParticipantExample
{
var conference: PlanetKitConference?
var myMediaStatusDelegate: MyMediaStatusDelegateExample
}

...

extension ParticipantExample
{
func joinConferenceExample(myId: String, myServiceId: String, roomId: String, roomServiceId: String, accessToken: String, delegate: PlanetKitConferenceDelegate) {
let myUserId = PlanetKitUserId(id: myId, serviceId: myServiceId)

// Configure CallKitSetting
let callKitSetting = createCallKitSetting()
var settingsBuilder = PlanetKitJoinConferenceSettingBuilder().withCallKitSettingsKey(setting: callKitSetting)
let settings = try! settingsBuilder.build()
let param = PlanetKitConferenceParam(myUserId: myUserId, roomId: roomId, roomServiceId: roomServiceId, displayName: nil, delegate: delegate, accessToken: accessToken)

let result = PlanetKitManager.shared.joinConference(param: param, settings: settings)

guard result.reason == .none else {
NSLog("Failed reason: result. \(result.reason)")
return
}

// The result.conference instance is a conference instance for calling other APIs from now on.
// You must keep this instance in your own context.
// In this example, the "conference" variable holds the instance.
conference = result.conference
}
}

Set the media status event delegate for the local user

Once the call is connected, add the media status event delegate for the local user.

extension ParticipantExample
{
func addMyMediaStatusHandlerExample() {
conference?.myMediaStatus.addHandler(myMediaStatusDelegate) {
// completion callback
}
}
}

Create peer control for each peer

When the peer list is updated, create PlanetKitPeerControl for newly added peers and register a PlanetKitPeerControlDelegate object. You can handle the status change of each peer using the PlanetKitPeerControlDelegate.

#if os(macOS)
typealias UIView = NSView
#endif

class YourPeerView: UIView {

...

var peerControl: PlanetKitPeerControl?
var peerVideoView: PlanetKitMTKView!

func setupPeerControl(for peer: PlanetKitConferencePeer, in conference: PlanetKitConference) {
guard let peerControl = conference.createPeerControl(peer: peer) else {
return
}

peerControl.register(self) { success in
// Write your own code here.
}
self.peerControl = peerControl
}
}

extension YourPeerView: PlanetKitPeerControlDelegate {

func didMuteMic(_ peerControl: PlanetKitPeerControl) {

// This is called when the local user's audio is muted.
// Write your own code here.

}

func didUnmuteMic(_ peerControl: PlanetKitPeerControl) {

// This is called when the local user's audio is unmuted.
// Write your own code here.

}

//
// Also, you should implement other methods defined in the PlanetKitPeerControlDelegate protocol.
//
...
}

Leave a group call

To leave a group call, call leaveConference().

extension ParticipantExample
{
func leaveConferenceExample() {
conference?.leaveConference()
}
}

Configure CallKit type in the application

CallKit is an Apple framework that provides a calling interface. The PlanetKit SDK supports three CallKit integration options:

  1. User-defined CallKit implementation
  2. PlanetKit's internal CallKit implementation
  3. No CallKit integration

When using the PlanetKit SDK to make or verify calls, you must specify the CallKit type in PlanetKitCallKitSetting.

Please note that when PlanetKitCallKitType is set to either user or planetkit, PlanetKit delegates control of the microphone indicator to CallKit.

Example for configuring PlanetKitCallKitType

func createCallKitSetting() -> PlanetKitCallKitSetting  {
// Select the appropriate CallKit integration option from the examples below
// when integrating the user CallKit implementation.
let callKitSetting = PlanetKitCallKitSetting(type: .user, param: nil)

// when using PlanetKit internal CallKit implementation.
let callkitParam = PlanetKitCallKitParam(appName: "Example app", callerName: "caller name", isVideo: true, ringtoneSound: nil, icon: "example icon", addCallToList: true, supportsHolding: true)
let callKitSetting = PlanetKitCallKitSetting(type: .planetkit, param: callkitParam)

// when CallKit is not used in the app.
let callKitSetting = PlanetKitCallKitSetting(type: .none, param: nil)

return callKitSetting
}

Implement Apple CallKit in the application

The following example is a guide on how to integrate user implementation of CallKit to PlanetKit.

It's crucial to synchronize call states—such as the mute state—between CallKit and PlanetKit when integrating the user-defined CallKit implementation.

  1. Create a PlanetKitCallKitSetting instance and set type of PlanetKitCallKitSetting to user.

  2. Pass the instance to withCallKitSettingsKey() of PlanetKitJoinConferenceSettingBuilder and build settings.

    // Code for Step 1 and Step 2

    func createJoinConferenceSettingsWithUserCallKitExample() -> [String: Any] {
    let callKitSetting = PlanetKitCallKitSetting(type: .user, param: nil)

    var settingsBuilder = PlanetKitJoinConferenceSettingBuilder().withCallKitSettingsKey(setting: callKitSetting)

    let joinConferenceSettings = try! settingsBuilder.build()

    return joinConferenceSettings
    }
  3. Implement a CallKit handler to handle CallKit operations. The conference variable is the PlanetKitConference instance obtained from joining a group call.

    class YourCallKitHandler {
    static let shared = YourCallKitHandler()

    private var provider: CXProvider
    private var callController: CXCallController
    private var conference: PlanetKitConference
    ...
    // Implement initialization and other features to handle CallKit operations.
    }
  4. On provider(_:didActivate:) of CXProviderDelegate, call notifyCallKitAudioActivation() of PlanetKitConference.

    extension YourCallKitHandler : CXProviderDelegate {

    ...

    func provider(_ provider: CXProvider, didActivate audioSession: AVAudioSession) {
    conference.notifyCallKitAudioActivation()
    }

    // Implement other delegate functions to handle other CXCallActions
    ...
    }
  5. Call the relevant PlanetKitConference functions when a CXCallAction is performed with CallKit.

    extension YourCallKitHandler : CXProviderDelegate {

    ...

    func provider(_ provider: CXProvider, perform action: CXEndCallAction) {
    conference.leaveConference()
    action.fulfill()
    }

    func provider(_ provider: CXProvider, perform action: CXSetMutedCallAction) {
    conference.muteMyAudio(action.isMuted) { success in
    guard success else {
    action.fail()
    return
    }
    action.fulfill()
    }
    }

    func provider(_ provider: CXProvider, perform action: CXSetHeldCallAction) {
    if action.isOnHold {
    conference.hold(reason: nil) { success in
    guard success else {
    action.fail()
    return
    }
    action.fulfill()
    }
    }
    else {
    conference.unhold() { success in
    guard success else {
    action.fail()
    return
    }
    action.fulfill()
    }
    }
    }
    // Implement other delegate functions to handle other CXCallActions
    ...
    }
  6. Request the relevant CXCallAction through CallKit to synchronize CallKit and PlanetKit.

    extension YourCallViewController {
    @IBAction func muteCall(_ sender: UIButton) {
    conference.muteMyAudio() { success in
    if success {
    YourCallKitHandler.shared.muteCall()
    }
    }
    }
    @IBAction func holdCall(_sender: UIButton) {
    conference.hold(reason: nil) { success in
    if success {
    YourCallKitHandler.shared.holdCall()
    }
    }
    }
    }

    extension YourCallKitHandler {
    func muteCall() {
    let action = CXSetMutedCallAction(call: call.uuid , muted: true)
    callController.requestTransaction(with: action) { error in
    NSLog("\(error)")
    }
    }

    func holdCall() {
    let action = CXSetHeldCallAction(call: call.uuid, onHold: true)
    callController.requestTransaction(with: action) { error in
    NSLog("\(error)")
    }
    }
    }

For more information, see CallKit documentation.